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	<title>Comments on: Nine Worlds &#8211; As a game; as a game in action</title>
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	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Musings and Mental Meanderings &#187; Blog Archive &#187; Nine Worlds, some interesting emergent play</title>
		<link>http://blog.thomas-robertson.com/14-nine-worlds-as-a-game-as-a-game-in-action/comment-page-1#comment-37</link>
		<dc:creator>Musings and Mental Meanderings &#187; Blog Archive &#187; Nine Worlds, some interesting emergent play</dc:creator>
		<pubDate>Thu, 09 Feb 2006 15:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/?p=9#comment-37</guid>
		<description>[...] Musings and Mental Meanderings Game Design, Theoretical and Applied      &#171; Nine Worlds - As a game; as a game in action [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings and Mental Meanderings Game Design, Theoretical and Applied      &laquo; Nine Worlds &#8211; As a game; as a game in action [...]</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/14-nine-worlds-as-a-game-as-a-game-in-action/comment-page-1#comment-36</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Sun, 29 Jan 2006 00:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/?p=9#comment-36</guid>
		<description>Not a problem.  I&#039;ve been in touch with Matt through email (and the discussion is ongoing) and he&#039;s pointed out some interesting stuff I had missed.  So I guess this is me saying, &quot;Take what I&#039;ve said with at least one grain of salt&quot; because I&#039;m sure that somethings will work better than I expect (and some worse than I expect) during prolonged play.  I&#039;ll probably do a follow-up in when I&#039;ve got some more sessions under my belt.

Thomas</description>
		<content:encoded><![CDATA[<p>Not a problem.  I&#8217;ve been in touch with Matt through email (and the discussion is ongoing) and he&#8217;s pointed out some interesting stuff I had missed.  So I guess this is me saying, &#8220;Take what I&#8217;ve said with at least one grain of salt&#8221; because I&#8217;m sure that somethings will work better than I expect (and some worse than I expect) during prolonged play.  I&#8217;ll probably do a follow-up in when I&#8217;ve got some more sessions under my belt.</p>
<p>Thomas</p>
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		<title>By: Chimp</title>
		<link>http://blog.thomas-robertson.com/14-nine-worlds-as-a-game-as-a-game-in-action/comment-page-1#comment-35</link>
		<dc:creator>Chimp</dc:creator>
		<pubDate>Sat, 28 Jan 2006 21:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/?p=9#comment-35</guid>
		<description>Wow. Great (if meandering) post. I have trouble expressing how a &quot;mixed&quot; session has gone even this clearly.

As a Nine Worlds fan who hasn&#039;t gotten to play the game yet, I thank you. I completely missed some of the pitfalls that you identify, but reading the text again, I think I can see what you mean, especially regarding Hubris/Arete. I could see some of these really derailing my hypothetical game, especially given my enthusiasm for the setting and Muse mechanics.

Forewarned is forearmed, etc, and I think you just made my future Nine Worlds group (and there WILL be one) a little happier.</description>
		<content:encoded><![CDATA[<p>Wow. Great (if meandering) post. I have trouble expressing how a &#8220;mixed&#8221; session has gone even this clearly.</p>
<p>As a Nine Worlds fan who hasn&#8217;t gotten to play the game yet, I thank you. I completely missed some of the pitfalls that you identify, but reading the text again, I think I can see what you mean, especially regarding Hubris/Arete. I could see some of these really derailing my hypothetical game, especially given my enthusiasm for the setting and Muse mechanics.</p>
<p>Forewarned is forearmed, etc, and I think you just made my future Nine Worlds group (and there WILL be one) a little happier.</p>
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