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	<title>Comments on: Low permanency and live performance</title>
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	<link>http://blog.thomas-robertson.com/2006/09/12/low-permanency-and-live-performance/</link>
	<description>Inside the Mind of Thomas Robertson</description>
	<pubDate>Tue, 06 Jan 2009 11:16:12 +0000</pubDate>
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		<title>By: Anthony</title>
		<link>http://blog.thomas-robertson.com/2006/09/12/low-permanency-and-live-performance/comment-page-1/#comment-737</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 26 Sep 2006 06:41:04 +0000</pubDate>
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		<description>It has been my experience that this "pressure to get it right" area of live (gaming) performance is detrimental to RPGs, especially for newer players.  I think finding ways to allow players to edit previously established decisions is a good thing and may (MAY!) help relieve this pressure.

Also, I believe the context is easier to capture because a similiar artificial environment is created with each re-enactment, and the components of the "performance" are still roughly the same.  If anything, it's the distractions away from the pre-established context that often make games shine in memory -- when something cool happens and unexpected happens or someone says that exactly right wrong thing at just the right time.</description>
		<content:encoded><![CDATA[<p>It has been my experience that this &#8220;pressure to get it right&#8221; area of live (gaming) performance is detrimental to RPGs, especially for newer players.  I think finding ways to allow players to edit previously established decisions is a good thing and may (MAY!) help relieve this pressure.</p>
<p>Also, I believe the context is easier to capture because a similiar artificial environment is created with each re-enactment, and the components of the &#8220;performance&#8221; are still roughly the same.  If anything, it&#8217;s the distractions away from the pre-established context that often make games shine in memory &#8212; when something cool happens and unexpected happens or someone says that exactly right wrong thing at just the right time.</p>
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