Archive for November 3rd, 2008

Learning by doing - over and over and over

Monday, November 3rd, 2008

When it came time to pick groups for a three-week film project, I immediately asked Sara if she’d be interested in working together since I’ve wanted to do a project with her for a while. She quickly tapped Nobu and Fillipo to join us, so we ended up with a group of four, which turned out to be rather fortuitous. We agreed to meet on the following Thursday to kick around ideas and do some storyboarding.

When Thursday rolled around we got to talking. As is often the case with good collaboration, it’s not easy to reconstruct the discussion in terms of who suggested what when. I know we got to talking about recontextualization. At first it was with an idea toward filming the same scene twice in different contexts in a way that would make the actions, while identical, very different in meaning. We played with this idea for a bit, discussing layout and order. Would we do things sequentially, or would we rather split the screen and run the two scenes in parallel.

The talk of parallel viewing got us thinking, and somehow we started talking about doing something a bit different. Instead of playing with context for narrative purposes, we’d try something more technically experimental. What we settled on was filming each of us going through the same simple scene, and then intercutting those takes to create a sort of collage. Then, at a unifying moment, we would slide the screen into quadrants and have all four of us doing the same thing at the same time in parallel.

We refined this idea a bit, but decided that it was, indeed, what we wanted to do. This resulted in some very interesting story-boarding as we tried to figure out the best way to represent quad-screen layouts.

The story boarding process went pretty well for us. We ran through the scene we wanted to record and named each shot. Then, with our list of named shots in front of us, we started doing the story boards. This helped quite a bit by providing context for where we were gong as we set up any given shot.

With the story boards done, we realized that our project was pretty ambitious in that we wanted to flim in four separate locations. If we were going to make that happen, then we definitely needed to get started early. Thus we agreed to meet on Monday, the day before we officially got our filming assignment, and get one of our locations taken care of. Which we did.

I feel that, in many ways, this particular projct is going to be an exceptionally good learning experience. By filming four separate times, we each have the opportunity to do the various tasks involved. That gives us a wider range of experience than we might have had otherwise.

Additionally, four separate locations means four entirely different instances of filming. Considerng how many mistakes we made at our first location, mistakes we want to correct, four different attempts should mean we have more chances to learn and iterate our skills.

Overall I’m pretty excited to see what happens when we meet again on Thursday.

Thomas

Planning for the final

Monday, November 3rd, 2008

Having found the dancing cube project to be surprisingly compelling, I’ve decided to use it as the basis for my final. This will entail a number of feature sets rolledout in series.

1. Reconstruction of the servo assembly. This will involve the replacement of the burned out servo motor, some shifting of the linear gear assembly to increase the range of vertical motion, and potentially a redesign of the cube’s skeletal structure for greater stability.

2. Migrating the mic control code to the servo control board. This may involve a general rewrite of the mic code, we’ll see. The ultimate goal is to get the entire thing running on a single micro-controller and to debug the audio interpretation code to properly configure itself for ambient sound levels.

3. Introducing a better on switch. This actually ends up being rather complicated since I want to do this with a cuprox switch. I anticipate using a solenoid motor to flip a bigger physical switch. This is actually a pretty complex change since it involves playing with cuprox and solenoid as well as completey redesigning the power system (so that it isn’t all regulated by the microcontroller) and working up some shutdown code so that when the cube turns off it reaches its idle state instead of simply dying.

4. Switchable face-plates. Time permitting, I want set things up so that the cube has swappable face plates. Plates have different faces on them, and correspondingly different dance patterns stored on EPROM chips plugged into them. This will involve another re-write of the code to load patterns strictly from EPROM, as well as figuring out how to work with EPROM and integrating some sort of system to detect if a faceplate is plugged in. If it isn’t, the system needs to fail to start or go to idle and shutdown (if the faceplate is pulled while the system is already under power).

5. Potential redesign of the cube base. Again, time permitting, I think I want to take advantage of the increased range of vertical motion to increase the size of the cube’s base, the part that does not move. The orignal deign called for it to be about four times its current height, and while I don’t know if I’d want to go quite that big, I certainly feel like the base should be more pronounced. Additionally, a larger base should permit all of the control and power systems to be built into it in order to keep them hidden from view.

If all goes well, I can accomplish one of these per week. Steps 4 and 5 are optional, allowing me some wiggle room if something goes terribly wrong. Additionally, steps 1 and 2 can be done with parts on hand, meaning I can get to work immediately and allow plenty of time for the parts I need to be ordered.

In theory this will allow me to have a pretty cool little dancing cube by the end of the semester.

Thomas