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	<title>Comments on: Freeform rocks: don&#8217;t let the rules rule</title>
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	<link>http://blog.thomas-robertson.com/37-freeform-rocks-dont-let-the-rules-rule</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/37-freeform-rocks-dont-let-the-rules-rule/comment-page-1#comment-331</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Mon, 05 Jun 2006 22:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/26-freeform-rocks-dont-let-the-rules-rule#comment-331</guid>
		<description>That&#039;s an important point: some groups simply operate better when there&#039;s an absolute and (by nature) impartial authority.  I mean Calvin-ball (&quot;The only rule is you can&#039;t play the same way twice&quot;) is fun to talk about, but not so fun to play.

Still, I think that many groups can funcationally play without an authoritative text, it only takes a bit of collaborative spirit.  However, like you said: just because a group can do something doesn&#039;t make it more fun to do things that way.

Thomas</description>
		<content:encoded><![CDATA[<p>That&#8217;s an important point: some groups simply operate better when there&#8217;s an absolute and (by nature) impartial authority.  I mean Calvin-ball (&#8220;The only rule is you can&#8217;t play the same way twice&#8221;) is fun to talk about, but not so fun to play.</p>
<p>Still, I think that many groups can funcationally play without an authoritative text, it only takes a bit of collaborative spirit.  However, like you said: just because a group can do something doesn&#8217;t make it more fun to do things that way.</p>
<p>Thomas</p>
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		<title>By: Daemon</title>
		<link>http://blog.thomas-robertson.com/37-freeform-rocks-dont-let-the-rules-rule/comment-page-1#comment-330</link>
		<dc:creator>Daemon</dc:creator>
		<pubDate>Mon, 05 Jun 2006 22:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/26-freeform-rocks-dont-let-the-rules-rule#comment-330</guid>
		<description>Actually, I prefer rules-based over unruled, simply because unruled would never work with any group of gamers I&#039;ve ever been a part of. It would degenerate into pure, highly unfun, chaos almost immediately.</description>
		<content:encoded><![CDATA[<p>Actually, I prefer rules-based over unruled, simply because unruled would never work with any group of gamers I&#8217;ve ever been a part of. It would degenerate into pure, highly unfun, chaos almost immediately.</p>
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		<title>By: Musings and Mental Meanderings &#187; Blog Archive &#187; Thanks, Mendel</title>
		<link>http://blog.thomas-robertson.com/37-freeform-rocks-dont-let-the-rules-rule/comment-page-1#comment-329</link>
		<dc:creator>Musings and Mental Meanderings &#187; Blog Archive &#187; Thanks, Mendel</dc:creator>
		<pubDate>Mon, 05 Jun 2006 16:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/26-freeform-rocks-dont-let-the-rules-rule#comment-329</guid>
		<description>[...] Musings and Mental Meanderings Game Design, Theoretical and Applied      &#171; Freeform rocks: don&#8217;t let the rules rule [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings and Mental Meanderings Game Design, Theoretical and Applied      &laquo; Freeform rocks: don&#8217;t let the rules rule [...]</p>
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