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	<title>Comments on: New publishing models: Agora</title>
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	<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Mike Sugarbaker</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-363</link>
		<dc:creator>Mike Sugarbaker</dc:creator>
		<pubDate>Thu, 13 Jul 2006 04:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-363</guid>
		<description>&lt;a href=&quot;http://volity.net/&quot; rel=&quot;nofollow&quot;&gt;Volity&lt;/a&gt; will eventually be a pretty good platform for this.</description>
		<content:encoded><![CDATA[<p><a href="http://volity.net/" rel="nofollow">Volity</a> will eventually be a pretty good platform for this.</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-362</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Wed, 14 Jun 2006 18:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-362</guid>
		<description>Actually, I wouldn&#039;t operate on a &quot;partial access&quot; model at all.  This is basically a judgment call, but I think the best way to do something like this is to set it up such that you can get a fully-functional community of non-subscribers.

I&#039;d just go with an auto-resetting game that anyone can join, and then (as I suggested) charge on a per-game basis for other games.  This applies pressure on two fronts:

1) You&#039;ve got to start all over every month.  No matter how invested you get, or how many cool story threads you still need to wrap up, you&#039;ve only got a month to do it.  The temptation to start your own game, without that time-limit, should be high.

2) Multiple threads.  You can only play a single character in the free game.  If you want to explore two different things at once, well tough.  Though you&#039;ll have the option to explore something new when the game resets, you can&#039;t do it simultaneously.

One thing that might work would be a simple limit on how many scenes you can play in the freebie game per day/week/whatever.  So, one scene a day (which is what I would consider) would give you about 30 scenes, but you&#039;d have to log in daily to get them all.

Thomas</description>
		<content:encoded><![CDATA[<p>Actually, I wouldn&#8217;t operate on a &#8220;partial access&#8221; model at all.  This is basically a judgment call, but I think the best way to do something like this is to set it up such that you can get a fully-functional community of non-subscribers.</p>
<p>I&#8217;d just go with an auto-resetting game that anyone can join, and then (as I suggested) charge on a per-game basis for other games.  This applies pressure on two fronts:</p>
<p>1) You&#8217;ve got to start all over every month.  No matter how invested you get, or how many cool story threads you still need to wrap up, you&#8217;ve only got a month to do it.  The temptation to start your own game, without that time-limit, should be high.</p>
<p>2) Multiple threads.  You can only play a single character in the free game.  If you want to explore two different things at once, well tough.  Though you&#8217;ll have the option to explore something new when the game resets, you can&#8217;t do it simultaneously.</p>
<p>One thing that might work would be a simple limit on how many scenes you can play in the freebie game per day/week/whatever.  So, one scene a day (which is what I would consider) would give you about 30 scenes, but you&#8217;d have to log in daily to get them all.</p>
<p>Thomas</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-361</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Wed, 14 Jun 2006 17:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-361</guid>
		<description>Ah, good call.  You can only play so many scenes with one the freebie character.  That could work.</description>
		<content:encoded><![CDATA[<p>Ah, good call.  You can only play so many scenes with one the freebie character.  That could work.</p>
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		<title>By: Guy Shalev</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-360</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 13 Jun 2006 19:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-360</guid>
		<description>Like Planetarion or Starkingdoms, perhaps only paid accounts can access &quot;X&quot;, like begin Obstacle #5 and onward, or something.

Ads are also a major possible revenue for such a game.</description>
		<content:encoded><![CDATA[<p>Like Planetarion or Starkingdoms, perhaps only paid accounts can access &#8220;X&#8221;, like begin Obstacle #5 and onward, or something.</p>
<p>Ads are also a major possible revenue for such a game.</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-359</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Mon, 12 Jun 2006 19:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-359</guid>
		<description>Josh,

That actually occurred to me right after I posted this.  In fact, I bet they&#039;d make &lt;i&gt;great&lt;/i&gt; cross-promotional things.  &quot;You like playing online?  Then buy this book and you can play with your friends!&quot;  And conversely &quot;You like playing with your friends.  Imagine playing in a massive world that changes based on what people you don&#039;t know do!&quot;

I offer you whatever assistance I can (which isn&#039;t much really, I&#039;m more a talker than a doer) in making this happen :)

Thomas</description>
		<content:encoded><![CDATA[<p>Josh,</p>
<p>That actually occurred to me right after I posted this.  In fact, I bet they&#8217;d make <i>great</i> cross-promotional things.  &#8220;You like playing online?  Then buy this book and you can play with your friends!&#8221;  And conversely &#8220;You like playing with your friends.  Imagine playing in a massive world that changes based on what people you don&#8217;t know do!&#8221;</p>
<p>I offer you whatever assistance I can (which isn&#8217;t much really, I&#8217;m more a talker than a doer) in making this happen :)</p>
<p>Thomas</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://blog.thomas-robertson.com/42-new-publishing-models-agora/comment-page-1#comment-358</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Mon, 12 Jun 2006 19:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/45-new-publishing-models-agora#comment-358</guid>
		<description>It&#039;s like the love-child of pen-n-paper and MMOs.  Freaky!

If I was really energetic and not bogged down with a dozen other things in life, I could code a close proximity of that for Foundry MUSH -- just need the databasing to keep track of PCs and Obstacles, and that&#039;s not even that difficult.  Then &quot;playtest&quot; the ever-evolving game as people drifted in and out.

Notably, there&#039;s also nothing in your web-app version that would actually conflict with publishing &lt;em&gt;Agora&lt;/em&gt; in print, as well.  Iiiinteresting!</description>
		<content:encoded><![CDATA[<p>It&#8217;s like the love-child of pen-n-paper and MMOs.  Freaky!</p>
<p>If I was really energetic and not bogged down with a dozen other things in life, I could code a close proximity of that for Foundry MUSH &#8212; just need the databasing to keep track of PCs and Obstacles, and that&#8217;s not even that difficult.  Then &#8220;playtest&#8221; the ever-evolving game as people drifted in and out.</p>
<p>Notably, there&#8217;s also nothing in your web-app version that would actually conflict with publishing <em>Agora</em> in print, as well.  Iiiinteresting!</p>
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