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	<title>Comments on: Social hacking &#8211; how tabletop games empower players as creators</title>
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	<link>http://blog.thomas-robertson.com/62-social-hacking-how-tabletop-games-empower-players-as-creators</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/62-social-hacking-how-tabletop-games-empower-players-as-creators/comment-page-1#comment-676</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Fri, 18 Aug 2006 13:51:59 +0000</pubDate>
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		<description>Gerald,

There are probably implications, but I&#039;m not sure precisely what I want to say about them.  It&#039;s something along the lines of: unless your mechanic is doing &lt;i&gt;more&lt;/i&gt; than simply encouraging a specific type of behavior from the players, it might well be completely superfluous.

I&#039;m hoping to have something a bit clearer in the next week or two.

Thomas</description>
		<content:encoded><![CDATA[<p>Gerald,</p>
<p>There are probably implications, but I&#8217;m not sure precisely what I want to say about them.  It&#8217;s something along the lines of: unless your mechanic is doing <i>more</i> than simply encouraging a specific type of behavior from the players, it might well be completely superfluous.</p>
<p>I&#8217;m hoping to have something a bit clearer in the next week or two.</p>
<p>Thomas</p>
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		<title>By: Gerald Cameron</title>
		<link>http://blog.thomas-robertson.com/62-social-hacking-how-tabletop-games-empower-players-as-creators/comment-page-1#comment-675</link>
		<dc:creator>Gerald Cameron</dc:creator>
		<pubDate>Fri, 18 Aug 2006 12:46:58 +0000</pubDate>
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		<description>&lt;blockquote&gt;We are designing interfaces that may be less-than-optimal for any given group, and we must expect them to change what they need to change.&lt;/blockquote&gt;

It seems to me that this sentence has implications for the &quot;focused design&quot; school of RPG design, but I&#039;m not sure what you intend them to be. Is this something you&#039;d care to elaborate on?</description>
		<content:encoded><![CDATA[<blockquote><p>We are designing interfaces that may be less-than-optimal for any given group, and we must expect them to change what they need to change.</p></blockquote>
<p>It seems to me that this sentence has implications for the &#8220;focused design&#8221; school of RPG design, but I&#8217;m not sure what you intend them to be. Is this something you&#8217;d care to elaborate on?</p>
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