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	<title>Comments on: What is it that we design?</title>
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	<link>http://blog.thomas-robertson.com/68-what-is-it-that-we-design</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Fred</title>
		<link>http://blog.thomas-robertson.com/68-what-is-it-that-we-design/comment-page-1#comment-718</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Wed, 06 Sep 2006 15:26:23 +0000</pubDate>
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		<description>The only times I&#039;ve seen mid-game tweaks is when a situation arises that the rules don&#039;t cover.</description>
		<content:encoded><![CDATA[<p>The only times I&#8217;ve seen mid-game tweaks is when a situation arises that the rules don&#8217;t cover.</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/68-what-is-it-that-we-design/comment-page-1#comment-717</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Wed, 06 Sep 2006 00:44:15 +0000</pubDate>
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		<description>Jonas,

I very much agree with the first point.  I think that a significant amount of functional (everyone is having fun) play that takes place outside the Forge paradigm has lots of craft as part of play.  Tweaking rules to fit the needs of the moment.

While I also think that, to some degree, people tweak board games, I don&#039;t think it happens often &lt;i&gt;in play&lt;/i&gt;.  Sure there are house rules, but I find that they&#039;re rarer, less flexible, and almost never implemented mid-game.  Is that pretty much your experience?

Thomas</description>
		<content:encoded><![CDATA[<p>Jonas,</p>
<p>I very much agree with the first point.  I think that a significant amount of functional (everyone is having fun) play that takes place outside the Forge paradigm has lots of craft as part of play.  Tweaking rules to fit the needs of the moment.</p>
<p>While I also think that, to some degree, people tweak board games, I don&#8217;t think it happens often <i>in play</i>.  Sure there are house rules, but I find that they&#8217;re rarer, less flexible, and almost never implemented mid-game.  Is that pretty much your experience?</p>
<p>Thomas</p>
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		<title>By: Jonas BarkÃ¥</title>
		<link>http://blog.thomas-robertson.com/68-what-is-it-that-we-design/comment-page-1#comment-716</link>
		<dc:creator>Jonas BarkÃ¥</dc:creator>
		<pubDate>Tue, 05 Sep 2006 22:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/69-what-is-it-that-we-design#comment-716</guid>
		<description>Intersting thoughts. I think the way &quot;most people&quot; play roleplaying games (at least &quot;traditional&quot; ones) got quite a bit of hobby crafting in it. And even board games are often tweaked by the players in respons to the likings of the play group.</description>
		<content:encoded><![CDATA[<p>Intersting thoughts. I think the way &#8220;most people&#8221; play roleplaying games (at least &#8220;traditional&#8221; ones) got quite a bit of hobby crafting in it. And even board games are often tweaked by the players in respons to the likings of the play group.</p>
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