It was bound to happen eventually. With all the other dedicated theory and design blogs out there, I was bound to put one together myself. I’ve been thinking about doing this for a while, and I think it’s finally happened due partially to the closing of the Theory and GNS fora on The Forge and my renewed drive to actually use some of my bandwidth.
This is, hopefully, going to be distinctly different from my more personal Live Journal in that it’s pure roleplaying and it has a fixed update schedule.
At the moment I’m committed to doing Theory Thursdays. I’ll say something about theory every Thursday, and while it may be ambitious, I’m aiming for 1000+ words. If it works out that I have more time than I think I will (and I’m hoping that this is the case) I would love to add Applied Monday. A weekly update on actual game design would be really dang cool.
I guess I should note that this won’t be pure discussion of roleplaying, though there will probably be a significant bias toward such discussion. I’ll be tossing out talk about state-tracking widgets and hidden information and whatever else is on my design mind.
So, all that said: lets keep things clean. I assume this won’t be difficult since there’s just me around here at the moment.
Thomas
Tags: Administrata
And this here is a little something to see if I can generate a decent comment feed.
Thomas
This is me testing to see if threaded comments work yet.
Thomas
And here’s the threading check.
Thomas
Threaded? Maybe.
Thomas
Um… is this going to generate an error?
Thomas