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	<title>Comments on: Hurdles for new publishing models</title>
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	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/71-hurdles-for-new-publishing-models/comment-page-1#comment-728</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Fri, 08 Sep 2006 16:42:25 +0000</pubDate>
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		<description>Ian,

You&#039;d think so, wouldn&#039;t you?  A couple of years ago when I was looking for precisely those resources, the only serious community I located was the &lt;a href=&quot;http://www.bgdf.com/&quot; rel=&quot;nofollow&quot;&gt;Board Game Designers Forum&lt;/a&gt;.

The problems are partly technological.  A lot more people have been making RPGs for fun than board games because, as I mentioned, RPGs are cheap to make.  Solid board game design requires prototpying skills and supplies which makes it more expensive.  This reduces the population participating in serious design, which in turn makes it difficult to attain critical mass for functional communities.

I&#039;m not saying they&#039;re not out there, but I am saying that all the ones I&#039;ve seen are way, way behind the Forge in terms of technique development.

Add to that the fact that production technologies for board game pieces are behind those for print, and you end up with games that are more expensive to produce.  Vacuum molding, die-cut tiles, large boards, etc. all cost more money to produce than simple books.  This means that &#039;indie&#039; board games fail to attain one of the single most important advantages that indie RPGs had early on: lower prices than their mainstream competitors.

Thomas</description>
		<content:encoded><![CDATA[<p>Ian,</p>
<p>You&#8217;d think so, wouldn&#8217;t you?  A couple of years ago when I was looking for precisely those resources, the only serious community I located was the <a href="http://www.bgdf.com/" rel="nofollow">Board Game Designers Forum</a>.</p>
<p>The problems are partly technological.  A lot more people have been making RPGs for fun than board games because, as I mentioned, RPGs are cheap to make.  Solid board game design requires prototpying skills and supplies which makes it more expensive.  This reduces the population participating in serious design, which in turn makes it difficult to attain critical mass for functional communities.</p>
<p>I&#8217;m not saying they&#8217;re not out there, but I am saying that all the ones I&#8217;ve seen are way, way behind the Forge in terms of technique development.</p>
<p>Add to that the fact that production technologies for board game pieces are behind those for print, and you end up with games that are more expensive to produce.  Vacuum molding, die-cut tiles, large boards, etc. all cost more money to produce than simple books.  This means that &#8216;indie&#8217; board games fail to attain one of the single most important advantages that indie RPGs had early on: lower prices than their mainstream competitors.</p>
<p>Thomas</p>
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		<title>By: Ian Burton-Oakes</title>
		<link>http://blog.thomas-robertson.com/71-hurdles-for-new-publishing-models/comment-page-1#comment-727</link>
		<dc:creator>Ian Burton-Oakes</dc:creator>
		<pubDate>Fri, 08 Sep 2006 16:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/71-hurdles-for-new-publishing-models#comment-727</guid>
		<description>Maybe we need to plug into other communities?  I have heard (yes, as in hearsay) that there are relatively &#039;independent&#039; boardgame designers out there--maybe we need to find them, talk to them, figure out what we can learn?  Maybe it isn&#039;t about losing accumulated knowledge, but tapping into new soruces of it?</description>
		<content:encoded><![CDATA[<p>Maybe we need to plug into other communities?  I have heard (yes, as in hearsay) that there are relatively &#8216;independent&#8217; boardgame designers out there&#8211;maybe we need to find them, talk to them, figure out what we can learn?  Maybe it isn&#8217;t about losing accumulated knowledge, but tapping into new soruces of it?</p>
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