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	<title>Comments on: Low permanency mediums are risky</title>
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	<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Anthony</title>
		<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky/comment-page-1#comment-736</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 26 Sep 2006 06:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/57-low-permanency-mediums-are-risky#comment-736</guid>
		<description>I should have read this first.  Disregard my other comments on your Permanency posts.  Thanks.</description>
		<content:encoded><![CDATA[<p>I should have read this first.  Disregard my other comments on your Permanency posts.  Thanks.</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky/comment-page-1#comment-735</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Tue, 12 Sep 2006 17:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/57-low-permanency-mediums-are-risky#comment-735</guid>
		<description>Fred,

Something like that, yes.  Consider my example above to Victor for how that disagreement could break the game.  If you&#039;re playing mnemonic chess, and you and your opponent come to a disagreement regarding board position, the game is probably just broken.  You can&#039;t continue because board state matters so much to play.

Thomas</description>
		<content:encoded><![CDATA[<p>Fred,</p>
<p>Something like that, yes.  Consider my example above to Victor for how that disagreement could break the game.  If you&#8217;re playing mnemonic chess, and you and your opponent come to a disagreement regarding board position, the game is probably just broken.  You can&#8217;t continue because board state matters so much to play.</p>
<p>Thomas</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky/comment-page-1#comment-734</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Tue, 12 Sep 2006 17:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/57-low-permanency-mediums-are-risky#comment-734</guid>
		<description>Victor,

Yeah, what you said.  I probably should have been clearer.  To be clear now (too late!): Low-permanency mediums introduce risk whenever history is important to the game.

So, say you&#039;re playing mnemonic chess (that is, not on a board, no pieces, just in your head).  You&#039;re using a low-permanency medium.  If you, or your opponent, get confused about the current state of the board, you&#039;re in trouble.  Note the way in which most board games include components that have higher permanency than memory: boards, pawns, cards, state-trackers, etc.

Roleplaying is particularly problematic because what we tend to care about most is fictional content, and that&#039;s tracked almost entirely through memory.  Character stats and such are on character sheets, but not who said what when.

Thomas</description>
		<content:encoded><![CDATA[<p>Victor,</p>
<p>Yeah, what you said.  I probably should have been clearer.  To be clear now (too late!): Low-permanency mediums introduce risk whenever history is important to the game.</p>
<p>So, say you&#8217;re playing mnemonic chess (that is, not on a board, no pieces, just in your head).  You&#8217;re using a low-permanency medium.  If you, or your opponent, get confused about the current state of the board, you&#8217;re in trouble.  Note the way in which most board games include components that have higher permanency than memory: boards, pawns, cards, state-trackers, etc.</p>
<p>Roleplaying is particularly problematic because what we tend to care about most is fictional content, and that&#8217;s tracked almost entirely through memory.  Character stats and such are on character sheets, but not who said what when.</p>
<p>Thomas</p>
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		<title>By: Vaxalon</title>
		<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky/comment-page-1#comment-733</link>
		<dc:creator>Vaxalon</dc:creator>
		<pubDate>Tue, 12 Sep 2006 11:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/57-low-permanency-mediums-are-risky#comment-733</guid>
		<description>Your post seems incomplete.  What does the low permanency of RPG play risk?  Disagreement?</description>
		<content:encoded><![CDATA[<p>Your post seems incomplete.  What does the low permanency of RPG play risk?  Disagreement?</p>
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		<title>By: Victor Gijsbers</title>
		<link>http://blog.thomas-robertson.com/72-low-permanency-mediums-are-risky/comment-page-1#comment-732</link>
		<dc:creator>Victor Gijsbers</dc:creator>
		<pubDate>Tue, 12 Sep 2006 09:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/57-low-permanency-mediums-are-risky#comment-732</guid>
		<description>Do I understand you correctly if I think you are saying not so much that low permanency mediums are risky, but that low permanency mediums become risky when there are medium- or long-term interests present - such as consistency over several gaming sessions?

(Chess is not a very good example, by the way. It is very, very common to write down all moves as they occur when playing chess. ;) )</description>
		<content:encoded><![CDATA[<p>Do I understand you correctly if I think you are saying not so much that low permanency mediums are risky, but that low permanency mediums become risky when there are medium- or long-term interests present &#8211; such as consistency over several gaming sessions?</p>
<p>(Chess is not a very good example, by the way. It is very, very common to write down all moves as they occur when playing chess. ;) )</p>
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