<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Play still takes too long</title>
	<atom:link href="http://blog.thomas-robertson.com/75-play-still-takes-too-long/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.thomas-robertson.com/75-play-still-takes-too-long</link>
	<description>Inside the Mind of Thomas Robertson</description>
	<lastBuildDate>Tue, 31 Jan 2012 03:19:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: Anthony</title>
		<link>http://blog.thomas-robertson.com/75-play-still-takes-too-long/comment-page-1#comment-742</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 26 Sep 2006 06:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/67-play-still-takes-too-long#comment-742</guid>
		<description>It&#039;s important to mention that fixed plots or outlines tend to be the most common pacing element in traditional games.  Just because it&#039;s common doesn&#039;t mean it should be left out, right?</description>
		<content:encoded><![CDATA[<p>It&#8217;s important to mention that fixed plots or outlines tend to be the most common pacing element in traditional games.  Just because it&#8217;s common doesn&#8217;t mean it should be left out, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Victor Gijsbers</title>
		<link>http://blog.thomas-robertson.com/75-play-still-takes-too-long/comment-page-1#comment-741</link>
		<dc:creator>Victor Gijsbers</dc:creator>
		<pubDate>Thu, 14 Sep 2006 20:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/67-play-still-takes-too-long#comment-741</guid>
		<description>I believe that the early indie-RPG &lt;i&gt;Soap&lt;/i&gt; - which I unfortunately never played - had a time limit of 30 minutes. No game could last longer than that.</description>
		<content:encoded><![CDATA[<p>I believe that the early indie-RPG <i>Soap</i> &#8211; which I unfortunately never played &#8211; had a time limit of 30 minutes. No game could last longer than that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

