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	<title>Comments on: Digital vs. analog: black boxes</title>
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	<link>http://blog.thomas-robertson.com/94-digital-vs-analog-black-boxes</link>
	<description>Inside the Mind of Thomas Robertson</description>
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		<title>By: Rahvin</title>
		<link>http://blog.thomas-robertson.com/94-digital-vs-analog-black-boxes/comment-page-1#comment-1192</link>
		<dc:creator>Rahvin</dc:creator>
		<pubDate>Mon, 06 Nov 2006 19:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/92-digital-vs-analog-black-boxes#comment-1192</guid>
		<description>My players seem to resist my efforts to share stuff with them almost as much as they resist attempts at keeping stuff from them... they seem to take some perverse pleasure in &quot;figuring stuff out&quot; or &quot;discovering stuff&quot; which doesn&#039;t always make a lot of sense to me from a GM perspective, but I try to go along with it when I can.

Basically, once they&#039;ve felt they&#039;ve learned everything (speaking on both mechanics and non-mechanic issues) they quickly get bored.</description>
		<content:encoded><![CDATA[<p>My players seem to resist my efforts to share stuff with them almost as much as they resist attempts at keeping stuff from them&#8230; they seem to take some perverse pleasure in &#8220;figuring stuff out&#8221; or &#8220;discovering stuff&#8221; which doesn&#8217;t always make a lot of sense to me from a GM perspective, but I try to go along with it when I can.</p>
<p>Basically, once they&#8217;ve felt they&#8217;ve learned everything (speaking on both mechanics and non-mechanic issues) they quickly get bored.</p>
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		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/94-digital-vs-analog-black-boxes/comment-page-1#comment-1191</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Mon, 06 Nov 2006 18:27:29 +0000</pubDate>
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		<description>Stefan,

This is a great observation.  I think it says a tremendous amount about how I play that I have almost no experience with GMs as black boxes.  In almost every instance of play I&#039;ve been involved in all the procedures have been open knowledge.  I think the only exception was when we played &lt;i&gt;Paranoia&lt;/i&gt; 2nd edition a couple of years ago and strictly abided by the &#039;players know nothing&#039; rules.

Thomas</description>
		<content:encoded><![CDATA[<p>Stefan,</p>
<p>This is a great observation.  I think it says a tremendous amount about how I play that I have almost no experience with GMs as black boxes.  In almost every instance of play I&#8217;ve been involved in all the procedures have been open knowledge.  I think the only exception was when we played <i>Paranoia</i> 2nd edition a couple of years ago and strictly abided by the &#8216;players know nothing&#8217; rules.</p>
<p>Thomas</p>
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		<title>By: Stefan / 1of3</title>
		<link>http://blog.thomas-robertson.com/94-digital-vs-analog-black-boxes/comment-page-1#comment-1190</link>
		<dc:creator>Stefan / 1of3</dc:creator>
		<pubDate>Mon, 06 Nov 2006 16:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/92-digital-vs-analog-black-boxes#comment-1190</guid>
		<description>Many games have such a processor - at least from the players&#039; perspective. You know, the guy called GM.</description>
		<content:encoded><![CDATA[<p>Many games have such a processor &#8211; at least from the players&#8217; perspective. You know, the guy called GM.</p>
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