<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: System Does Matter: implications for publishing</title>
	<atom:link href="http://blog.thomas-robertson.com/97-system-does-matter-implications-for-publishing/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.thomas-robertson.com/97-system-does-matter-implications-for-publishing</link>
	<description>Inside the Mind of Thomas Robertson</description>
	<lastBuildDate>Tue, 01 Jun 2010 14:50:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Thomas Robertson</title>
		<link>http://blog.thomas-robertson.com/97-system-does-matter-implications-for-publishing/comment-page-1#comment-1196</link>
		<dc:creator>Thomas Robertson</dc:creator>
		<pubDate>Fri, 08 Dec 2006 19:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/95-system-does-matter-implications-for-publishing#comment-1196</guid>
		<description>Matt,

Fair enough.  Context is an important thing.  However, I don&#039;t think this answers my main complaint which I (quite probably) failed to make entirely clear: &#039;System does matter&#039; means one thing when we say it to prove it true and another thing when it informs our designs.

When we want to prove that it&#039;s true, we look to the Lumpley Principle.  &#039;Actually, your awesome group and/or GM are an integral part of your system, so of course system matters.&#039;

When we use it to inform our design, we think of our games as holistic.  There&#039;s a strong expectation that because system does matter, people won&#039;t hack our games up and use them for immoral purposes.  The design paradigm we work under means that we don&#039;t design games with the intention of having people use only part of them.  We have an all or nothing mentality.

There&#039;s nothing wrong with it, really.  It makes for some cool games.  I just don&#039;t think that it&#039;s a necessary consequence of the system does matter realization.

Thomas</description>
		<content:encoded><![CDATA[<p>Matt,</p>
<p>Fair enough.  Context is an important thing.  However, I don&#8217;t think this answers my main complaint which I (quite probably) failed to make entirely clear: &#8216;System does matter&#8217; means one thing when we say it to prove it true and another thing when it informs our designs.</p>
<p>When we want to prove that it&#8217;s true, we look to the Lumpley Principle.  &#8216;Actually, your awesome group and/or GM are an integral part of your system, so of course system matters.&#8217;</p>
<p>When we use it to inform our design, we think of our games as holistic.  There&#8217;s a strong expectation that because system does matter, people won&#8217;t hack our games up and use them for immoral purposes.  The design paradigm we work under means that we don&#8217;t design games with the intention of having people use only part of them.  We have an all or nothing mentality.</p>
<p>There&#8217;s nothing wrong with it, really.  It makes for some cool games.  I just don&#8217;t think that it&#8217;s a necessary consequence of the system does matter realization.</p>
<p>Thomas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Snyder</title>
		<link>http://blog.thomas-robertson.com/97-system-does-matter-implications-for-publishing/comment-page-1#comment-1195</link>
		<dc:creator>Matt Snyder</dc:creator>
		<pubDate>Thu, 07 Dec 2006 18:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesmerf.com/blog/95-system-does-matter-implications-for-publishing#comment-1195</guid>
		<description>A quibble: I don&#039;t know whether the concept is a tautology. Smarter people than me can figure that out.

But, I&#039;ve never had a problem with the phrase because it was written in a deliberate context: Amid the devastatingly widespread notion (still widely held, I believe) that &quot;System doesn&#039;t matter ... because [Insert my awesome group and/or GM here]&quot;

It was written as a reaction against that notion. Now, frequently, it&#039;s getting criticized itself (which is more than a little weird) and without that context.

Carry on!</description>
		<content:encoded><![CDATA[<p>A quibble: I don&#8217;t know whether the concept is a tautology. Smarter people than me can figure that out.</p>
<p>But, I&#8217;ve never had a problem with the phrase because it was written in a deliberate context: Amid the devastatingly widespread notion (still widely held, I believe) that &#8220;System doesn&#8217;t matter &#8230; because [Insert my awesome group and/or GM here]&#8221;</p>
<p>It was written as a reaction against that notion. Now, frequently, it&#8217;s getting criticized itself (which is more than a little weird) and without that context.</p>
<p>Carry on!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
