I mentioned yesterday I might delve into this a bit, but first a weird note. I was talking to people about sub-leasing for the summer, and one of the places I went to talk to people at I met someone who I knew of from work. I think this is the first time I’ve ever crossed paths in real life with someone I’ve taken a complaint from with the police. So here’s this guy who has no idea who I am, and I happen to know way more about his personal life than I’d like (because people making complaints want to tell you everything). It was, I admit, somewhat disconcerting. Anyway, enough of that.
You’ll note that in my title above I have “RPG theory” in quotes. This is because I’m beginning to see just how tied together the RPG theory and the specific publishing model advocated by the Forge are. This isn’t a bad thing, really, but since I’m becoming more and more disenchanted with the Forge publishing model I’m simultaneously growing disconnected from the community.
Here’s where that disenchantment comes from: The Forge model is heavily focused upon audience publication. That is, a big part of Forge-style publishing is publishing a game to be read and played by people you don’t know. Which, like I said, isn’t bad. Writing for an audience is no bad thing, and it can, when done well, be really helpful for the audience too. However, it’s not really what I’m interested in.
I’ve come to realize that I just don’t really care all that much about presenting to an unknown audience. I want to write games for me to play. Games for me to play with my friends. I’m not really all that excited to write for people outside of that group.
Which leads to a difficulty. People inside my group of friends share a lot of assumptions with me. That means that I don’t have to explain a lot of things, I can just rely on them to know them already. This is not true for an unknown audience. For the unknown audience I should assume intelligence but ignorance. It’s not that they’re dumb, they just haven’t been exposed to all the ideas they need to have been exposed to to get what I’m doing.
The sort of writing you need to do for the unknown audience, the sort of writing you need to do to reach enough people to make it worth your time and effort to publish on paper, is significantly different than the sort of writing you do for your friends. The Forge, for whatever reason, places a lot of value on publishing for the unknown audience, and thus on writing the sorts of game texts that will make sense to them.
This, I think, is the driving aesthetic behind the community even today. After the Forge “diaspora” most people are still thinking in these terms. Which, again, is cool. It’s just not what I want to do. I think that within this community aesthetic any theory is intended to support the goal of publishing for the unknown audience, and I think that the theory that has been developed for it works really well at that.
That’s why I think I feel disconnected: I don’t really share those core values and thus don’t really care all that much about what the community is up to. There are, of course, exceptions. I know Jon’s been talking about “communities of practice” forever, and that’s the sort of thing that makes me go hmmm. But it’s sort of on the fringes, not really part of the community in a lot of ways because it doesn’t support that core publishing aesthetic.
Thomas